The God Collector. A tangible user interface for children.
Different cultures have embodied their fears of the unknown into supernatural beings. As a result different cultures have devoted themselves to worship these depictions of the unknown. Through time and space these elements tend to repeat themselves with different names and iconography. By understanding how different cultures have represented these elements, we can be able to understand better our own culture.
Based on these representations, there is an immense legacy of material culture distributed through various museums around the world. By understanding these representations, we can get familiarised with the various archaeological artefacts presented in museums.
I will start then, by presenting a list of different cultures and their respective depiction of such elements.
This is a starting point for selecting different characters for the didactic interface to be implemented.
TUI 01. Dice Version
For this version the TUI utilises a two dice, one represents the elements and the second the culture. The uses can be able to mix both together and retrieve the desired god. The interface can display on a screen a map where the god will be visualised on top of the country where the culture belongs to. Once the character is visualised, the user can be able to print the PaperCraft model of the character.
TUI 02. Token Version
This version of the interface, the user can be able to explore the various elements/representations, by using tokens. These tokens can be placen on a physical map. This map may by also presented as a table-top system where the tokens can react. This may affect portability and acces so further research is required. Once the token is placed on the desired country, the interface reacts and displays on a secondary screen (unless using a table-top system). For this experiment, only the three selected countries will be highlighted. The displayed god then provides the opportunity to print the PaperCraft model of the character.
TUI 03. The Disc
This interface can be presented along with a display where the results will be visualised. The disc will enable to see the markers that will make the interface react. The different rings will present the various elements required to display the desired character. One ring will represent the element or representation, another the culture and a third tentative ring can represent the gender of the character. On the center another AR marker can be utilised to display a 3D model of the result. Once the desired display is rendered, the user can be able to print the PaperCraft model.
There is still a post-print process where the user can be able to start organising the various built PaperCraft model. The template containing the model will be able to provide extra information like:
- Museum where related artefacts can be found
- Relation to other gods or cultures
This entry focuses mainly on the proposed TUI/HCI methods to interact with the interface.